Read a full list of features in Terragen 4. New licences of Terragen 4 Professional cost $699 Terragen 4 Creative, which has a restricted set of features and caps maximum output resolution, costs $349. The update is free to users with current maintenance contracts. Terragen 4.5 is available for 64-bit Windows 7+ and Mac OS X 10.8+. By philnolan3d, June 4, 2020in CG & Hardware Discussion Share More sharing options. Major projects include a new set of GPU-accelerated tools, expected to become available in beta and a new library of 3D plant models, plus support for two-sided materials when rendering leaves. In addition, Planetside has posted a brief teaser of its Terragen development roadmap for 2021. The implementation is still a work in progress, so you can find a list of current restrictions here.ĭue in 2021: GPU-accelerated tools and new library of 3D plants Users of the Professional edition of the software get initial support for the OpenColorIO colour-management standard used in visual effects pipelines, including the ACEScg color space. Terragen can also now import animation caches in MDD format. In addition, changes to tonemapping and gamma settings now trigger updates to the Render View immediately, and handling of motion blur has been improved. GI data for Terragen’s Easy Cloud and Cloud Layer systems can also now be cached and reused, speeding up the process of test rendering. Other changes include a new Rayleigh phase setting in the software’s atmosphere system, intended to generate more realistic atmospheric light scattering. A free tool for generating procedural terrains or editing real-world elevation data First released publicly in 2012, TerreSculptor enables users to generate procedural terrains or edit existing heightmap data, then export the results to DCC tools or game engines in a range of common file formats. Improvements to atmospheres, clouds and the Render View The default settings and slider ranges for the Default, Glass and Reflective Shaders have all been updated to reflect the changes the way that specular roughness is handled. It now better supports the PBR workflows currently standard in game development, adding new metalness controls and support for the GGX model for specular roughness, as shown in the image above. The major change in Terragen 4.5 is the redesign of the Default Shader, intended when working with assets imported from other 3D applications. The firm has also posted its development roadmap for 2021, including GPU acceleration of Terragen’s key tools and a new built-in library of 3D plants.īetter support for PBR workflows in the Default Shader The release updates the software’s default shader to support PBR workflows, and adds support for key colour management standard OpenColorIO in the Professional edition of the software. Planetside Software has released Terragen 4.5, the latest version of its landscape-generation software. As well as OpenColorIO color management in the Professional edition, the update makes the landscape generator better compatible with PBR workflows. An image rendered in ACEScg color space in Terragen 4.5.
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